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Hopper for Windows
System Requirements
System Requirements Windows (VR):
CPU: modern 4 Core (recommended 8 or more cores)
GPU: min. GeForce GTX 1070Ti or AMD equivalent (higher for better experience is recommended)
RAM: min. 8 GB (recommended is 16+ GB)
Storage: install 300 MB + Cache min. 1 GB (recommended 3+ GB)
System Requirements Windows (non VR):
CPU: modern 4 Core (recommended 8 or more cores)
GPU: modern iGPU or GeForce GTX 960 or AMD equivalent (higher for better experience is recommended)
RAM: min. 8 GB (recommended is 16+ GB)
Storage: install 300 MB + Cache min. 1 GB (recommended 3+ GB)
Changelog
Portal Hopper 0.2.0 release
Changelog:
– improved grabbing of objects
– fixed objects falling down after grab because gravity was activated
– supports new VRML file format based on ‘protocols’
– when a scene cannot be loaded, the user is placed in a “Error 404” location which returns to the previous scene after a delay
– fixed math functions asin, atan, and acos
– fixed movement locking which sometimes got stuck
– fixed input freeze when any input (mouse, controllers…) no longer worked
– 2D menu icons now have a colored background for improved readability
– fixed: cursor symbol was still updating when user was in VR mode
Desktop Mode
– added links list for recently visited and favorites links
– added input field to enter a link (portal) directly
– teleport now has an animated ‘warmup’ phase before jump
– teleport is now blocked while manipulating objects
– cursor symbols are blocked while hovering over UI elements
– ‘sit down’ animation no longer available (postponed)
– during grab, movement can be switched by holding down the CTRL key. Without CTRL move object on horizontal plane, with CTRL-key, move object vertically
– on manipulating objects (slider, knob, grab), the mouse movement is locked automatically
Changelog:
– improved grabbing of objects
– fixed objects falling down after grab because gravity was activated
– supports new VRML file format based on ‘protocols’
– when a scene cannot be loaded, the user is placed in a “Error 404” location which returns to the previous scene after a delay
– fixed math functions asin, atan, and acos
– fixed movement locking which sometimes got stuck
– fixed input freeze when any input (mouse, controllers…) no longer worked
– 2D menu icons now have a colored background for improved readability
– fixed: cursor symbol was still updating when user was in VR mode
Desktop Mode
– added links list for recently visited and favorites links
– added input field to enter a link (portal) directly
– teleport now has an animated ‘warmup’ phase before jump
– teleport is now blocked while manipulating objects
– cursor symbols are blocked while hovering over UI elements
– ‘sit down’ animation no longer available (postponed)
– during grab, movement can be switched by holding down the CTRL key. Without CTRL move object on horizontal plane, with CTRL-key, move object vertically
– on manipulating objects (slider, knob, grab), the mouse movement is locked automatically
Portal Hopper Windows 0.1.148 release
Changelog:
– fixed some bugs
– better UI feedback
– auto lock during interactions
– fixed slider
Changelog:
– fixed some bugs
– better UI feedback
– auto lock during interactions
– fixed slider
Portal Hopper Windows 0.1.139 alpha release
Changelog:
– VR controller bugs fixed
Changelog:
– VR controller bugs fixed
Hopper for Android
System Requirements
Currently not available. We’ll give you an update when we finished our internal testing.
Right now we are aiming for a Meta Quest 2 or newer.
No versions available for this platform.